Freelance, Consulting & Personal

Either during or between jobs, when companies allow for it (and when I have the time), I also consulted and free-lanced on some really awesome projects. Most are games, but some are interactive experiences.

Harry Potter Wizarding World

Unreal Engine 4

I worked with PHNXR and Thinkwell Group on such an amazing contract for Tokyo, Japan involving a gigantic 9 meter projection of a life-size Dementor. This Dementor will come out of hiding as you walk in front of the space, and will track and follow you as you move around. Stand still for long enough and it will perform the kiss of death on you! Skip to 50 minutes

Harry Potter Studio Tour: Tokyo, Japan

Tempered studios

Unreal Engine 4

I co-founded and officially incorporated my own studio: Tempered Studios. I was working on a game I called Triskele. Project Triskele is a third-person action adventure platformer set in Fantasy Celtic Scotland, focusing on its Druidic culture. Journey across sprawling highlands, ancient crumbled ruins, and dark foreboding caverns as you face ancient beings and spectral entities who are sucking the life from the land. Twist time and manipulate the environment as you shift between the Natural World and the Otherworld in order to overcome epic size puzzles. Carve your path and cause unforeseen consequences further along as you make pivotal game-altering decisions, ensuring no two playthroughs are the same.

Tempered Studios: Triskele

LEMNIS GATE

Unreal Engine 4

I consulted/contracted with the fantastic team at Ratloop Montreal, on Lemnis Gate. I designed a few levels for this game, but I think 1 or 2 shipped with the final product.

Lemnis Gate

The Beans Team

Unannounced

I don’t believe Beans has announced what they’re working on, but I was just happy to work with Dean Evans and Gabriela Salvatore again, whom I regard as some of the most insane and lovely developers on the planet. I mean.. just look at them.

Previous
Previous

Colt Express