“I had the pleasure of working with Adam on Overwatch 2 and was continuously impressed with both the content of his work and his player-focused approach to game design. He is an excellent collaborator who strives to find the best possible ideas, regardless of where they may come from. He is also a wonderful teammate and someone who naturally forms bonds with those around him. Adam would be a great addition to any game team, and I hope that I’ll have the opportunity to work with him again in the future.” — Jared Neuss: Executive Producer & VP, Blizzard Entertainment “I worked with Adam on the Overwatch 2 project, and I can’t describe how valuable he was to the team.Adam is an extremely professional designer who can complete any task with great quality and reasonable time. Adam always takes full responsibility for his job and completes it with higher quality. Even more, Adam always looks at how to improve the original idea to make players happy. You can’t be sure that assigned Adam’s work will be supported by detailed documentationI also want to mention Adam’s soft skills, it is a pleasure to work with him. Adam is always ready to help his colleagues and is always open to discussion, but at the same time, he has a strong vision supported by arguments and data.I’m looking forward to working with Adam again in the future.” — Kirill Perekrest: Lead PVP Designer, Blizzard Entertainment “It was a great experience working with Adam. He had a continual desire to learn and improve upon his creations. He was great at recognizing work that should be delegated or handed off to others, such as discovering bugs that needed to be handed to engineering for fixing. His iteration from start to finish on an event was awesome to watch as he took the barebones idea and worked with numerous stakeholders to bring it together into a finished project. It was an absolute pleasure to work with him on Overwatch 2 and if it were up to me I’d take him back in a heartbeat.” — Grayson Hill: Gameplay Engineer, Blizzard Entertainment “Once Adam joined our team, we saw immediate improvement in the quality and the efficiency of our feature development. Adam always impressed me with what he could achieve in terms of scripting and level design. It’s always a pleasure to work with Adam and I’m looking forward to do so again in the future.” — Mathieu Beaulieu : Producer, Eidos Montreal “You should hire Adam Alim. He’s awesome!” — Colin Barré-Brisebois: Head of Technology @ SEED, Electronic Arts “Adam is an impressive designer who draws from a breadth of experience to create exceptional work. He collaborates well, coordinates across disciplines, learns quickly, and adapts well to changes. He is also very open-minded and receptive of ideas and feedback. I’d love to work with Adam again in the future.” — Michael Heiberg: Lead Game Designer, Blizzard Entertainment “I worked with Adam on an event for Overwatch. During the event, we shifted design philosophies and Adam was receptive and responsive to the changes. He embraced suggestions, prototyped new mechanics, and eventually championed the changes. He was incredibly collaborative in every meeting. He brought ideas to the table. When I described technical constraints he went into problem solving mode to identify viable solutions. I would love the opportunity to work with Adam on another project.” — Kanon Wood: Lead Gameplay Programmer, Blizzard Entertainment “getting you freed up to cook with this mode was so fun man.loved seeing you get excited about it.bittersweet but enjoy the reception it’s gonna get, you did so well :)” — Dylan Barker: Lead PvE Designer, Blizzard Entertainment “I supported Adam as an engineer for over a year. His dedication to teamwork and building an amazing player experience are inspirational. He would work closely with me proactively as he built out his missions to ensure that the content he built was efficient, clean, & bug free. I found that he was always excited to learn more about our scripting language in order to improve his workflow, and that he was also excited to share what he learned with other mission designers. I absolutely would love the chance to work with Adam again.” — Zachary Petersen: Gameplay Programmer, Blizzard Entertainment “I can’t recommend Adam highly enough. The guy is crazy talented, creative, collaborative, and has a calm demeanor even in the most chaotic situations. He got the best out of those around him and will do the same for your team. Seriously, snatch him up” — Travis Tohill : Senior Animator II, Blizzard Entertainment “I had a great pleasure working with Adam. His approach to leadership and prototyping is refreshing to say the least. It’s sometimes difficult to achieve a good balance between strong leadership and workplace comradery and this is something Adam did very well. I would welcome the opportunity to work with Adam again in the future.” — William Paré : Technical Design Director, Eidos Montreal