Batman: Arkham Games

For the Batman: Arkham games, I was the Lead Level Designer for the open world of Gotham, as well as the owner of several of the smaller interior spaces. My duties included designing and overseeing Gotham City, the transitions between interior and exterior, and enemy encounter progression throughout the campaign. I was also a key member of cinematics integration, helping to setup the rendering pipeline, separate passes for compositors, and integration of pre-rendered and real-time scripted events and cinematics.

Batman: Arkham Knight

Unreal Engine 3

To help Rocksteady ship Arkham Knight, our team jumped on board to design and implement the DLCs. I had a hand in Tech Integration, scripted events, cinematics, and unique gameplay modes for Red Hood, Batgirl: A Matter of Family, and Harley Quinn

Batman: Arkham Knight - Batgirl: A Matter of Family

Batman: Arkham Origins

Unreal Engine 3

Responsible for designing & maintaining cohesion with all neighborhoods. Enemy encounters for free-roaming enemies & unique story mission setups. “Most Wanted” rogue’s gallery encounter setups. Owner of “Crimes in Progress” systemic encounter spawns

Batman: Arkham Origins - Gotham City

Batman: Cold Cold Heart

Unreal Engine 3

Responsible for some scripted events and enemy encounters both in Wayne Manor and Open World Gotham. Integrated scripted event cinematics

Batman: Arkham Origins - Cold, Cold Heart

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