We Happy Few
At Compulsion Games, I was the level designer in charge of several Arthur missions, and the entirety of Ollie Starkey’s mission (Act 3). Level Design for We Happy Few consisted of an ever-changing seeding open world, so specific structural design considerations needed to be generated in order to fit a randomized world.
The Church of Simon Says
Unreal Engine 4
While I worked on several Arthur missions, I’m only going to showcase this one: The Church of Simon Says. This is by far the weirdest level/mission I have ever designed and I absolutely love it.
Ollie Starkey (Act 3)
Unreal Engine 4
Ollie Starkey is a raving, diabetic, angry Scotsman. I begged to be the owner of Act 3 because I love this character so much. I was responsible for 90+% of Ollie’s playthrough, designing the levels and mission encounters for each area, as well as scripted events.