We Happy Few

At Compulsion Games, I was the level designer in charge of several Arthur missions, and the entirety of Ollie Starkey’s mission (Act 3). Level Design for We Happy Few consisted of an ever-changing seeding open world, so specific structural design considerations needed to be generated in order to fit a randomized world.

The Church of Simon Says

Unreal Engine 4

While I worked on several Arthur missions, I’m only going to showcase this one: The Church of Simon Says. This is by far the weirdest level/mission I have ever designed and I absolutely love it.

The Church of Simon Says

Ollie Starkey (Act 3)

Unreal Engine 4

Ollie Starkey is a raving, diabetic, angry Scotsman. I begged to be the owner of Act 3 because I love this character so much. I was responsible for 90+% of Ollie’s playthrough, designing the levels and mission encounters for each area, as well as scripted events.

Ollie Starkey - No Place Like Home

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