Splinter Cell: Conviction

While working at Ubisoft as a Game Designer, I was in charge of all weapons & gadgets (follow up on implementation, balance, own). which included Weapon stashes (shared inventory box which stores & refills weapons found). I was also responsible for the P.E.C. Challenges: creation, menu layout, and balancing. I was also the point designer on Menu design: Main, Pause, Multiplayer, P.E.C., DLC, Unlockables, Settings & Controls & Menu designer for PC port.

Splinter Cell: Conviction

Unreal Engine 2.5 (Ubisoft Tweaked)

On Splinter Cell: Conviction I learned weapons inside and out. I was in charge of their balance, recoil, aim, spread, etc.

Splinter Cell: Conviction

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