THIEF
For my tenure at Eidos Montreal, I was first the Lead Scripter, and then Lead Level Designer for Thief before I departed. The shipped version of Thief has some of the level design direction I had given, but much had changed by the time the game shipped.
Thief
Unreal Engine 3
I was in charge of the scripted events team, and eventually the level design team as a whole. My main focus was overseeing and giving feedback to the level designers for each of the missions, as well as one of the owners for the open world “The City”.