Naraka: Bladepoint & Unannounced FPS
I was a Level Design Director working at Netease Montreal. Montreal’s team was comprised of leads and directors who would co-dev with the team in Hangzhou, China. On the unannounced FPS, I was the LD Director for all of the levels, guiding the team across the world. For Naraka: Bladepoint, I helped design and pitch additional characters to use for the game involving cross-over licences.
Unannounced FPS
Unreal Engine 4
The Unannounced FPS I was working on was a competitive PvP shooter, set in a futurisic sci-fi, but grounded world. I was in charge of directing the level design team, and working closely with the narrative and creative director to help tell the story through environmental design
Naraka: Bladepoint
Unity
While my main focus was on the Unannounced FPS, I did help design and pitch some licensed cross-over characters to Naraka: Bladepoint. I’m actually unsure if they made it into the released game or not.